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- 0 "TRAINING_PS2_02_INST_01.wav"
- En: "Ask nicely, and the miner will open the door for you."
- Gr: "(gr)Ask nicely, and the miner will open the door for you."
- Fr: "(fr)Ask nicely, and the miner will open the door for you."
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- 1 ""
- En: "Press Use ($USE$) to interact with people."
- Gr: "(gr)Press Use ($USE$) to interact with people."
- Fr: "(fr)Press Use ($USE$) to interact with people."
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- 2 "TRAINING_PS2_02_MIN_01.wav"
- En: "Go right on through, Parker."
- Gr: "(gr)Go right on through, Parker."
- Fr: "(fr)Go right on through, Parker."
-
- 3 "TRAINING_PS2_02_INST_02.wav"
- En: "Like the sub? We stole it from Ultor."
- Gr: "(gr)Like the sub? We stole it from Ultor."
- Fr: "(fr)Like the sub? We stole it from Ultor."
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- 4 "TRAINING_PS2_02_INST_03.wav"
- En: "Climb in and take it for a ride, in case you have to drive a vehicle after we launch the revolt."
- Gr: "(gr)Climb in and take it for a ride, in case you have to drive a vehicle after we launch the revolt."
- Fr: "(fr)Climb in and take it for a ride, in case you have to drive a vehicle after we launch the revolt."
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- 5 ""
- En: "Go over to the sub and press Use ($USE$) to enter."
- Gr: "(gr)Go over to the sub and press Use ($USE$) to enter."
- Fr: "(frGo over to the sub and press Use ($USE$) to enter."
-
- 6 "TRAINING_PS2_02_INST_04.wav"
- En: "Fire some torpedoes to get a feel for it."
- Gr: "(gr)Fire some torpedoes to get a feel for it."
- Fr: "(fr)Fire some torpedoes to get a feel for it."
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- 7 "TRAINING_PS2_02_INST_05.wav"
- En: "Head for the other tunnel when you're ready to continue."
- Gr: "(gr)Head for the other tunnel when you're ready to continue."
- Fr: "(fr)Head for the other tunnel when you're ready to continue."
-
- 8 "TRAINING_PS2_02_INST_06.wav"
- En: "Climb out of the sub and go up the stairs."
- Gr: "(gr)Climb out of the sub and go up the stairs."
- Fr: "(fr)Climb out of the sub and go up the stairs."
-
- 9 ""
- En: "Press Use ($USE$) to exit the sub."
- Gr: "(gr)Press Use ($USE$) to exit the sub."
- Fr: "(fr)Press Use ($USE$) to exit the sub."
-
- 10 "TRAINING_PS2_02_INST_07.wav"
- En: "Open the gun cabinet and grab the pistol and sniper rifle."
- Gr: "(gr)Open the gun cabinet and grab the pistol and sniper rifle."
- Fr: "(fr)Open the gun cabinet and grab the pistol and sniper rifle."
-
- 11 "TRAINING_PS2_02_INST_22.wav"
- En: "Sometimes it pays to be inconspicuous. Holstering your weapon will help you blend in, since guns make people jumpy."
- Gr: "(gr)Sometimes it pays to be inconspicuous. Holstering your weapon will help you blend in, since guns make people jumpy."
- Fr: "(fr)Sometimes it pays to be inconspicuous. Holstering your weapon will help you blend in, since guns make people jumpy."
-
- 12 ""
- En: "Press the Holster ($HOLSTER$) button to holster and unholster your weapon."
- Gr: "(gr)Press the Holster ($HOLSTER$) button to holster and unholster your weapon."
- Fr: "(fr)Press the Holster ($HOLSTER$) button to holster and unholster your weapon."
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- 13 "TRAINING_PS2_02_INST_08.wav"
- En: "Take some target practice here. Be sure to destroy all the bottles."
- Gr: "(gr)Take some target practice here. Be sure to destroy all the bottles."
- Fr: "(fr)Take some target practice here. Be sure to destroy all the bottles."
-
- 14 ""
- En: "Press the Fire ($FIRE$) button to fire."
- Gr: "(gr)Press the Fire ($FIRE$) button to fire."
- Fr: "(fr)Press the Fire ($FIRE$) button to fire."
-
- 15 ""
- En: "Press the Alt Fire ($ALT_FIRE$) button to zoom in with the sniper rifle or attach the silencer to the pistol."
- Gr: "(gr)Press the Alt Fire ($ALT_FIRE$) button to zoom in with the sniper rifle or attach the silencer to the pistol."
- Fr: "(fr)Press the Alt Fire ($ALT_FIRE$) button to zoom in with the sniper rifle or attach the silencer to the pistol."
-
- 16 "TRAINING_PS2_02_INST_09.wav"
- En: "Open up your message log and scroll through the messages I've sent you."
- Gr: "(gr)Open up your message log and scroll through the messages I've sent you."
- Fr: "(fr)Open up your message log and scroll through the messages I've sent you."
-
- 17 ""
- En: "Press the Message Log ($MESSAGE_LOG$) button to open or close the message log."
- Gr: "(gr)Press the Message Log ($MESSAGE_LOG$) button to open or close the message log."
- Fr: "(fr)Press the Message Log ($MESSAGE_LOG$) button to open or close the message log."
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- 18 ""
- En: "Use the directional button or left analog stick to scroll through the messages."
- Gr: "(gr)Use the directional button or left analog stick to scroll through the messages."
- Fr: "(fr)Use the directional button or left analog stick to scroll through the messages."
-
- 19 "TRAINING_PS2_02_INST_10.wav"
- En: "This log automatically records messages that you receive."
- Gr: "(gr)This log automatically records messages that you receive."
- Fr: "(fr)This log automatically records messages that you receive."
-
- 20 "TRAINING_PS2_02_INST_11.wav"
- En: "Reinforced glass is unbreakable. Go ahead -- shoot it."
- Gr: "(gr)Reinforced glass is unbreakable. Go ahead -- shoot it."
- Fr: "(fr)Reinforced glass is unbreakable. Go ahead -- shoot it."
-
- 21 "TRAINING_PS2_02_INST_12.wav"
- En: "Normal glass can be shattered by weapon fire, allowing you into the room beyond."
- Gr: "(gr)Normal glass can be shattered by weapon fire, allowing you into the room beyond."
- Fr: "(fr)Normal glass can be shattered by weapon fire, allowing you into the room beyond."
-
- 22 "TRAINING_PS2_02_INST_13.wav"
- En: "The containers inside the room hold a rocket launcher and some remote charges."
- Gr: "(gr)The containers inside the room hold a rocket launcher and some remote charges."
- Fr: "(fr)The containers inside the room hold a rocket launcher and some remote charges."
-
- 23 "TRAINING_PS2_02_INST_14.wav"
- En: "Use these to blow a hole in the wall at the 'X.'"
- Gr: "(gr)Use these to blow a hole in the wall at the 'X.'"
- Fr: "(fr)Use these to blow a hole in the wall at the 'X.'"
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- 24 ""
- En: "Press the Next Weapon ($NEXT_WEAPON$) and Previous Weapon buttons ($PREV_WEAPON$) to cycle through your available weapons."
- Gr: "(gr)Press the Next Weapon ($NEXT_WEAPON$) and Previous Weapon buttons ($PREV_WEAPON$) to cycle through your available weapons."
- Fr: "(fr)Press the Next Weapon ($NEXT_WEAPON$) and Previous Weapon buttons ($PREV_WEAPON$) to cycle through your available weapons."
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- 25 "TRAINING_PS2_02_INST_15.wav"
- En: "Once the hole's big enough, go through it. Then get onto the elevator back to the mines."
- Gr: "(gr)Once the hole's big enough, go through it. Then get onto the elevator back to the mines."
- Fr: "(fr)Once the hole's big enough, go through it. Then get onto the elevator back to the mines."
-
- 26 "TRAINING_PS2_02_INST_16.wav"
- En: "Congratulations, you've passed the Red Faction training session!"
- Gr: "(gr)Congratulations, you've passed the Red Faction training session!"
- Fr: "(fr)Congratulations, you've passed the Red Faction training session!"
-
- 27 ""
- En: "Activate the elevator to exit the training area."
- Gr: "(gr)Activate the elevator to exit the training area."
- Fr: "(fr)Activate the elevator to exit the training area."
-
- 28 "TRAINING_PS2_02_INST_17.wav"
- En: "Nothing more to shoot here, Parker. Keep moving."
- Gr: "(gr)Nothing more to shoot here, Parker. Keep moving."
- Fr: "(fr)Nothing more to shoot here, Parker. Keep moving."
-
- 29 "TRAINING_PS2_02_INST_18.wav"
- En: "This door's locked. You'll have to find another way around."
- Gr: "(gr)This door's locked. You'll have to find another way around."
- Fr: "(fr)This door's locked. You'll have to find another way around."
-
- 30 "TRAINING_PS2_02_INST_19.wav"
- En: "The gauge in the upper right of your HUD shows how much ammo you have left."
- Gr: "(gr)The gauge in the upper right of your HUD shows how much ammo you have left."
- Fr: "(fr)The gauge in the upper right of your HUD shows how much ammo you have left."
-
- 31 "TRAINING_PS2_02_INST_20.wav"
- En: "The first number shows the rounds in your weapon. The second shows the extra rounds you're carrying."
- Gr: "(gr)The first number shows the rounds in your weapon. The second shows the extra rounds you're carrying."
- Fr: "(fr)The first number shows the rounds in your weapon. The second shows the extra rounds you're carrying."
-
- 32 "TRAINING_PS2_02_INST_21.wav"
- En: "Go through the door on your left to enter the target range."
- Gr: "(gr)Go through the door on your left to enter the target range."
- Fr: "(fr)Go through the door on your left to enter the target range."
-
- 33 ""
- En: "Press the Fire ($FIRE$) button to select the highlighted weapon. Press the Alt Fire ($ALT_FIRE$) button to exit without selecting a weapon."
- Gr: "(gr)Press the Fire ($FIRE$) button to select the highlighted weapon. Press the Alt Fire ($ALT_FIRE$) button to exit without selecting a weapon."
- Fr: "(fr)Press the Fire ($FIRE$) button to select the highlighted weapon. Press the Alt Fire ($ALT_FIRE$) button to exit without selecting a weapon."
-
- 34 ""
- En: "Press the Fine Aim ($FINE_AIM$) button for more precise aiming. This is helpful when you use scoped weapons."
- Gr: "(gr)Press the Fine Aim ($FINE_AIM$) button for more precise aiming. This is helpful when you use scoped weapons."
- Fr: "(fr)Press the Fine Aim ($FINE_AIM$) button for more precise aiming. This is helpful when you use scoped weapons."
-
- 35 ""
- En: "Press the Reload ($RELOAD$) button to put a fresh magazine in your current weapon."
- Gr: "(gr)Press the Reload ($RELOAD$) button to put a fresh magazine in your current weapon."
- Fr: "(fr)Press the Reload ($RELOAD$) button to put a fresh magazine in your current weapon."
-
- 36 "TRAINING_PS2_02_INST_23.wav"
- En: "Explosive weapons damage only softer materials, such as concrete, cement, or rock, not harder materials, such as metal or steel."
- Gr: "(gr)Explosive weapons damage only softer materials, such as concrete, cement, or rock, not harder materials, such as metal or steel."
- Fr: "(fr)Explosive weapons damage only softer materials, such as concrete, cement, or rock, not harder materials, such as metal or steel."
-
- 37 "TRAINING_PS2_02_INST_24.wav"
- En: "You must ask the miner to open the door before moving on to the next stage of training."
- Gr: "(gr)You must ask the miner to open the door before moving on to the next stage of training."
- Fr: "(fr)You must ask the miner to open the door before moving on to the next stage of training."
-
- 38 "TRAINING_PS2_02_INST_25.wav"
- En: "You have to shoot all the bottles before advancing to the next section of training."
- Gr: "(gr)You have to shoot all the bottles before advancing to the next section of training."
- Fr: "(fr)You have to shoot all the bottles before advancing to the next section of training."
-
- 39 "TRAINING_PS2_02_INST_26.wav"
- En: "You must take the weapons from the cabinet before progressing on to the next training stage."
- Gr: "(gr)You must take the weapons from the cabinet before progressing on to the next training stage."
- Fr: "(fr)You must take the weapons from the cabinet before progressing on to the next training stage."
-
- 40 "TRAINING_PS2_02_INST_27.wav"
- En: "OK, Parker -- time to go. Get back to the barracks before you're missed."
- Gr: "(gr)OK, Parker -- time to go. Get back to the barracks before you're missed."
- Fr: "(fr)OK, Parker -- time to go. Get back to the barracks before you're missed."
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